Based this project on my desire to add Coyote time and Jump buffering. When messing around with squares and a rectangle I realised that I kinda liked the vibe :)

Things to note:

- Coyote time and jump buffering

- No sticking to the wall :)

- Flipping is not only a cool animation, but a freaky mechanic! As a demonstration: you CAN leave the level, when flipping away from the wall :)

- Dust particles on jumping and direction change

- I played around with camera shake and impact when landing, but my playtesters found it to play better when the player feels lighter and flippier... Might change it later based on level design and theme.

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